Between Light and Decay
3D Art | Photogrammetry | DAZ3D | Blender
This project brings together multiple 3D techniques to create a cinematic scene with a dystopian atmosphere.
The background was created using real-world scans via photogrammetry, adding authentic textures and architectural decay to build a grounded and immersive environment.
At the center stands a dynamic main character, designed and posed in DAZ3D. Her futuristic, cyberpunk-inspired appearance—with glowing weapons, braided white hair, and streetwear—adds contrast and energy to the dark, crumbling world around her.
Surrounding her are threatening zombies, fully modeled and textured in Blender. Their decaying bodies and eerie postures integrate seamlessly into the scene, enhancing the sense of tension and chaos.
The entire composition, lighting, and final render were completed in Blender, using cinematic depth of field, volumetric fog, and a dramatic lighting setup to heighten the emotional impact.